Optimal by design

Dec 02 2015

What is Apple up to?

If you are a designer, you have probably read the recent much-discussed article How Apple Is Giving Design A Bad Name, authored by two legendary pioneers of user-centred design and cognitive ergonomics, Don Norman and Bruce Tognazzini.

Like most people, I agree with some points the authors make, and disagree with others. Which is boring. They had me when criticising Apple’s recent departure from empirically validated principles of human-computer interaction in their hunt for visual simplicity. And then they kind of lost me again. For example when arguing that category-defining products like the iPhone and iPad, with novel capabilities and unique constraints, should still be adhering rigorously to design principles defined decades ago for completely different contexts of use (desktop computers, with WIMP interfaces). Yes, people’s cognitive capabilities have remained pretty much the same over the last tens of thousands of years, but behaviour and context has changed radically.

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From: Gizmodo

It is actually surprising to see Don Norman criticise Apple for such a bias towards the visual aesthetic layer, given he wrote Emotional Design. A great book where he argues that products need to work on all 3 levels to be successful - the visceral, behavioural, and reflective level. The visceral level is about the initial impact, about the appearance and attractiveness, and is therefore really the level on which consumers are enticed to buy. Are Norman and Tog criticising Apple for wanting to sell their products?

People asked some interesting questions during last Thursday’s IxDA London meetup aimed at discussing this very article. For example, is Apple’s recent degradation in product usability, discoverability, and learnability a symptom of organisational complacency, or is it in fact an intentional strategy?

My take on it is that Apple is brilliant at marketing. It is in fact a marketing-driven organisation, not a design-driven organisation like they would like us to believe. Design is just a tool in the hands of Apple’s marketing, a means to an end. A means to sell more products. Is that design’s original and true purpose anyway?

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Apple has identified that a human desire for simplicity has increased significantly over the last decade. We crave it to counterbalance the complexity all around us. So they cleverly optimised the products for visual simplicity. Because this kind of simplicity is much easier to advertise and sell to consumers. It is much, much easier than selling cognitive and interactive simplicity, which is difficult to judge before one has used the product for some time.

Via its ads, Apple sells us a superior user experience. But recently it has been delivering mainly on a beautiful - yet rather superficial - visual aesthetic. Wasn’t it Steve Jobs who said, “Design is not just what it looks like and feels like. Design is how it works.” Indeed.

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And so I wonder, is Apple’s product strategy sustainable in the long run?

Or have we reached peak Apple?

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Jan 25 2015

UX and BA practices - similarities and differences

UXPA organised a joint event for User Experience (UX) and Business Analysis (BA) practitioners in January 2015, and it was fascinating to see how much these two practices have in common. Two excellent speakers presented their views: Nick de Voil and Ian Worley.

Common moans and frustrations:

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Continuum of skillsets and their respective impacts.

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Converging career trajectories of UX/BA professionals.

BAs are strong in business knowledge; UXers are strong in research and design knowledge. Both aim to influence the product strategy, and many individuals move into those roles.

Both disciplines are also perfectly placed to bridge the gap between senior leadership, and people on the ground and the customers.

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Breadth and depth of experience.

While BAs usually master in-depth knowledge of specific industries and domains, UXers often move between domains frequently, distributing innovation and bringing cross-pollination of ideas.

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Feb 17 2013
Being light and simple, and multiple and complex at the same time is the goal. These qualities are not mutually exlusive, in their unbalance, design thrives.

In their thoughtful book, Pervasive Information Architecture: Designing Cross-Channel User Experiences, the authors present an interesting view on the relationship between simplicity and complexity.

In their view, simplicity and complexity complement each other.

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Feb 02 2013
User-centered design has served the digital community well. So well, in fact, that I’m worried its dominance may actually be limiting our field.

Cennydd Bowles offered some really interesting perspectives on the value of the user-centred design process, and its shortcomings, in his article Looking Beyond User-Centred Design.

I’ve added a comment to the discussion too.

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Dec 03 2012

Small Cognitive Psychology for Big Interaction Design

Slides from my talk at UX Cambridge 2012, are here, for your viewing pleasures:

(Note: I gave a similar talk at Webexpo Prague 2012. But in Czech. And you don’t want to see the slides, since your eyes would hurt from all the special characters and accents.)

In the section about Attention, I also mentioned visual perception theory and how animated transitions could help us to shape the flow of attention in an interface. There was not enough time to go into details, but here are some resources:

UI Transitions
Great site with effective demos of various animated transitions. Love the attention to detail put into those animations.

You can just google ‘visual perception’ and get tons of results, but here’s two to get you started:
Visual Perception Theories (beware, it’s quite geeky)
Using Gestalt for Visual Hierarchy

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